Canva, Workshop facilitation, Research Document, Procreate
École Pergaud, Montesson
Imagine that you have the power to create your ideal, real-life playground. What would you like to include in it?
September 2024
In class exercices
The exercises aim to gather key information from students to design a playground that suits their needs.
In the first section, children provide demographic details and their social preferences for playing alone or in groups, helping to tailor spaces for both individual and social activities.
The second exercise collects data on their favorite activities, such as sports, reading, or drawing, and allows them to express what they like or dislike about the current playground. This feedback helps ensure the design includes popular features and addresses any issues.
Finally, the third exercise maps how students use the playground at different times of the day and in various weather conditions, providing insights for optimizing the space for continuous use. All this data will inform the creation of a playground that aligns with the children's preferences and daily routines.
#InclusivePlayground
#CommunityCentricDesign
#UXForKids
#PlaygroundDesign
#InclusivePlayground #CommunityCentricDesign #UXForKids #PlaygroundDesign
10 %
play alone
48 %
play in a small group
42 %
play in a big group
October 2024
In class woekshops
#InclusivePlayground
#CommunityCentricDesign
#UXForKids
#PlaygroundDesign
#InclusivePlayground #CommunityCentricDesign #UXForKids #PlaygroundDesign
This workshop is structured to gather qualitative data directly from the primary users—children in CP and CE1. The goal is to understand their preferences and behavior to inform the design of a new playground. By giving the students a set of possible features (reading areas, drawing spaces, adventure courses, garden areas, etc.), we are creating an intuitive and accessible way for them to express what they want in their play environment.
The use of a visual and interactive exercise, where children can place their preferred activities on a map with color-coded pencils, is an effective participatory design method. This activity allows the young users to engage with the spatial layout of their playground, making their input more concrete. This helps us understand not only what activities are important to them, but also where they think these activities should take place. This interaction gives us insights into their spatial preferences and how they imagine using the playground.
October 2024
In class woekshops
#InclusivePlayground
#CommunityCentricDesign
#UXForKids
#PlaygroundDesign
#InclusivePlayground #CommunityCentricDesign #UXForKids #PlaygroundDesign
The workshop for CE2, CM1, and CM2 students is designed to encourage both individual creativity and group collaboration in shaping their ideal playground. Each student begins by independently brainstorming two playground ideas, which they can either draw or describe, ensuring clarity so their peers can understand them. After this individual exercise, students form small groups to present their ideas, discussing and refining them based on feedback from their group members.
Once all ideas are shared within the groups, a voting process takes place where students use stickers to vote for their favorite concepts, excluding their own. This ensures a fair prioritization of ideas that are both popular and practical. Each group then presents their top three ideas to the entire class, allowing for further discussion and refinement.
The final step involves placing the selected ideas on a large map of the playground, which provides a visual representation of how the students imagine the layout. This collaborative approach ensures that the final design reflects both individual preferences and collective decisions.